Name: [EU] 4thDnet - Cryland Adventures
IP: 178.63.102.141
Port: 27045
Spielmodus: PvE
---> VERBINDEN

 


Name: [EU] 4thDnet - Rusty - 1/2 UpKeep - BPs...
IP: 178.63.102.141
Port: 28015
Spielmodus: PvP
Letzter Wipe: 03. Juni 2021
---> VERBINDEN

 

 


Name: 4thDimension Networking (tm)
Hostname: 4thDimension.de
Port: 9987

 

Hostname: [EU] 4thDnet - Arkania - Genesis II
IP: 178.63.102.141
Port: 27105
Map: Genesis 2
Spieler max.: 70
Gamemode: PvE
Crossplay: Ja
---> VERBINDEN



Name: 4thDnet - Valheim Country
IP: 178.63.102.141
Port (via INGAME Server JoinIP): 5750
Port (via STEAM Server Browser): 5751
Passwort: gameserver
---> VERBINDEN


 

 


Name: 4thDnet - Valheim Adventures
IP: 178.63.102.141
Port (via INGAME Server JoinIP): 5850
Port (via STEAM Server Browser): 5851
Passwort: gameserver
---> VERBINDEN

TeamSpeak 3 Server aktualisiert auf v3.0.10

Wir haben den TeamSpeak Server (auf Version 3.0.10) aktualisiert.

Neuerungen (Auszug aus dem Original-Changelog):
 + Added support for new variable CHANNEL_DELETE_DELAY on temporary channels
 + channellist and channelinfo query commands now show seconds_empty param. -1 means not empty

=== Server Release 3.0.9 12 Sep 2013
 + Added support for Overwolf integration (requires client 3.0.12 or above)
 + Added "-badges" parameter to "clientlist" serverquery command
 - Fixed a deadlock. (Would kick all clients from the server)
 - Fixed a bug on nickname bans
 * Added a new variable CHANNEL_DELETE_DELAY but it is disabled for now. Will be fully supported next release

=== Server Release 3.0.8 12 Aug 2013
 ! Changed the platform string for the Mac OsX platform from "MacOSX" to "OS X"
 ! new login protocol. Old clients can not connect to this server version. (An error message will be shown)
 + added new commandline parameter "query_skipbruteforcecheck" to disable any protection for whitelisted Ip addresses for the ServerQuery interface
 + added some protection against DOS attacks due to cpu usage during login
 + only official client version strings are accepted
 + query logins are now always logged. With account name.
 + Moving virtual server between instances should now not trigger the "running elsewhere" accounting error.
 + removed dependency on libstdc++ runtime library on Linux platform
 * Fixed dependencies on newer glibc versions
 - fixed a hang on virtual server shutdown
 - fixed race condition on pending connections
 - other various bug fixes